Tackle
Normal · MeleeCharges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
PARTNER FILE / #003 · KANTO
Venusaur brings 106 base HP, a 1.25 special attack factor and the Grass/Poison card pool. Its default Vine Whip gives you a physical start before you decide which damage route to develop.
Explore Venusaur’s move cards →

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

Long-range whips in a wide arc.
The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.
Venusaur has two types and does not receive the single-type ×1.20 damage bonus.
Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.
We would choose Venusaur for 106 HP, special options and a familiar Vine Whip start. Its appeal is a choice of coherent routes, rather than proof it outdamages the leading ranged partners.
Dual typing brings no single-type bonus. Collecting Grass and Poison attacks is easy; developing one reliable active slot is the more useful decision.
No Venusaur entry in this saved top 50. That alone does not establish a low tier.
Captured 2026-10-19 · 01:29 UTCOur recommendation combines this partner’s move options and base stats with the records available. These saved boards predate the expanded move pool; they show recorded runs, not win rates or a current-patch build test. Browse the records → · Compare our tier recommendations →
These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.
A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.
With the start upgrade unlocked, this uses the 1.25 special factor and tracks targets. Synthesis supports its evolution.
Giga DrainLv. 5 Energy Ball + Synthesis
Sludge shares special scaling and applies poison. Before Bonds, treat it as an alternative main attack rather than expecting it beside Energy Ball.
Sludge BombLv. 5 Sludge + Power
Refresh this temporary special buff and return to damage, or put it in a suitable active Bond.
If the cards do not cooperate: The physical whip route is coherent too: take Power and physical scaling. It is better than purchasing special buffs for a physical-only active slot.
We would start with reliable damage on each player, then let one add control. Aqua Ring on a Water teammate is personal regeneration, not a heal for Venusaur.
Charizard has a special projectile opening beside Venusaur’s close default. If both start at range, discuss who later covers nearby enemies.
Blastoise can add slowing coverage while Venusaur stays on its Grass or Poison damage plan.
Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.
A 1.25 special factor does not turn the default Vine Whip into a special attack.
Neither Grass Knot nor Energy Ball’s named Giga Drain evolution should be assumed to heal from its title.
Learning two attacks is not enough to keep both firing. Form the relevant Bond and select that active group.
These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.
Charges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
You dash at the enemy like lightning and hit everything on the way.
Extreme SpeedLv. 5 Quick Attack + Sprint
Long-range whips in a wide arc.
Power WhipLv. 5 Vine Whip + Power
Two leaves that fly out and back, cutting both ways.
Leaf StormLv. 5 Razor Leaf + Reflexes
A full-weight tackle: slow, short and brutal.
Giga ImpactLv. 5 Body Slam + Power
A quick poisonous sting.
Poison JabLv. 5 Poison Sting + Sprint
Poison spikes that badly poison when they burst.
Gunk ShotLv. 5 Toxic Spikes + Synthesis
A decoy that stays behind shooting for you.
Double TeamLv. 5 Substitute + Armor
You spin in place, hitting everything around you several times.
Tri AttackLv. 5 Rapid Spin + Sprint
A seed that bounces from enemy to enemy.
Wood HammerLv. 5 Seed Bomb + Power
A cyclone of leaves spins widely around you.
Petal DanceLv. 5 Petal Blizzard + Synthesis
Roots that snare and pound everything near you.
Frenzy PlantLv. 5 Grass Knot + Vigor
Toxic sludge that poisons on impact.
Sludge BombLv. 5 Sludge + Power
A sound wave that spreads in every direction.
UproarLv. 5 Hyper Voice + Reflexes
You leave pools of poison that badly poison whoever steps on them.
Poison GasLv. 5 Toxic + Synthesis
Charges for a moment and fires a huge beam that pierces everything.
Prismatic LaserLv. 5 Hyper Beam + Power
A ball of energy that chases the enemy.
Giga DrainLv. 5 Energy Ball + Synthesis
Absorbs light for a moment and releases it as a huge beam.
Solar BladeLv. 5 Solar Beam + Reflexes
An acid spray that jumps between enemies and poisons them.
Sludge WaveLv. 5 Acid Spray + Synthesis
Deals no damage: builds (physical) ATTACK while active.
Deals no damage: builds SPECIAL ATTACK while active.
Deals no damage: builds SPEED while active.
Deals no damage: builds DEFENSE while active.
Venusaur belongs to the Kanto collection and has epic rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →
The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.
Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.
Base values and card pools follow the game data reviewed for build ae1820f65b. Official Pokédex · SpriteCollab artwork credits · Report a correction.