Tackle
Normal · MeleeCharges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
PARTNER FILE / #002 · KANTO
Ivysaur keeps the Grass/Poison card pool and Vine Whip opening, with higher base HP and attack factors than Bulbasaur. It is a familiar pool with a little more room for mistakes.
Explore Ivysaur’s move cards →

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

Long-range whips in a wide arc.
The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.
Ivysaur has two types and does not receive the single-type ×1.20 damage bonus.
Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.
Ivysaur is a comfortable choice if you already enjoy the Grass/Poison pool. We would use its extra HP over Bulbasaur to recover from a positioning mistake, not to stand inside enemies.
Special attack is stronger, but the default remains physical Vine Whip. Decide which route to level before buying category buffs.
No Ivysaur entry in this saved top 50. That alone does not establish a low tier.
Captured 2026-10-19 · 01:29 UTCNo Ivysaur entry in this saved top 50. That alone does not establish a low tier.
Captured 2026-10-19 · 01:32 UTCOur recommendation combines this partner’s move options and base stats with the records available. These saved boards predate the expanded move pool; they show recorded runs, not win rates or a current-patch build test. Browse the records →
These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.
A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.
Keep the free default when you want a direct Power evolution route.
Power WhipLv. 5 Vine Whip + Power
Homing projectiles are worth trying if the whip arc feels awkward. Starting with one requires Ivysaur’s own 400-coin unlock; otherwise learn it during the run.
Giga DrainLv. 5 Energy Ball + Synthesis
This supports Energy Ball or Sludge. It does not improve the physical opening.
If the cards do not cooperate: Keep an upgraded whip if the desired special card is late. Changing to a level-one move purely for its category can weaken a working opening.
We would pair Ivysaur with a player comfortable at range. If both choose melee, agree on a retreat route before the crowd closes it.
Charmeleon gives a ranged Fire option beside Ivysaur’s close opening. Agree on who leads a change of direction.
Wartortle can choose slow while Ivysaur concentrates on its main damage route.
Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.
Switch categories when you can upgrade the replacement, not every time a new icon appears.
Energy Ball evolves into a move named Giga Drain, but the checked modifiers do not add drain. Do not budget it as regeneration.
A hit in front does not clear enemies approaching from behind. Keep an eye on the next open lane.
These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.
Charges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
You dash at the enemy like lightning and hit everything on the way.
Extreme SpeedLv. 5 Quick Attack + Sprint
Long-range whips in a wide arc.
Power WhipLv. 5 Vine Whip + Power
Two leaves that fly out and back, cutting both ways.
Leaf StormLv. 5 Razor Leaf + Reflexes
A full-weight tackle: slow, short and brutal.
Giga ImpactLv. 5 Body Slam + Power
A quick poisonous sting.
Poison JabLv. 5 Poison Sting + Sprint
Poison spikes that badly poison when they burst.
Gunk ShotLv. 5 Toxic Spikes + Synthesis
A decoy that stays behind shooting for you.
Double TeamLv. 5 Substitute + Armor
You spin in place, hitting everything around you several times.
Tri AttackLv. 5 Rapid Spin + Sprint
A seed that bounces from enemy to enemy.
Wood HammerLv. 5 Seed Bomb + Power
A cyclone of leaves spins widely around you.
Petal DanceLv. 5 Petal Blizzard + Synthesis
Roots that snare and pound everything near you.
Frenzy PlantLv. 5 Grass Knot + Vigor
Toxic sludge that poisons on impact.
Sludge BombLv. 5 Sludge + Power
A sound wave that spreads in every direction.
UproarLv. 5 Hyper Voice + Reflexes
You leave pools of poison that badly poison whoever steps on them.
Poison GasLv. 5 Toxic + Synthesis
Charges for a moment and fires a huge beam that pierces everything.
Prismatic LaserLv. 5 Hyper Beam + Power
A ball of energy that chases the enemy.
Giga DrainLv. 5 Energy Ball + Synthesis
Absorbs light for a moment and releases it as a huge beam.
Solar BladeLv. 5 Solar Beam + Reflexes
An acid spray that jumps between enemies and poisons them.
Sludge WaveLv. 5 Acid Spray + Synthesis
Deals no damage: builds (physical) ATTACK while active.
Deals no damage: builds SPECIAL ATTACK while active.
Deals no damage: builds SPEED while active.
Deals no damage: builds DEFENSE while active.
Ivysaur belongs to the Kanto collection and has uncommon rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →
The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.
Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.
Base values and card pools follow the game data reviewed for build ae1820f65b. Official Pokédex · SpriteCollab artwork credits · Report a correction.