PokeSurvivor

PARTNER FILE / #006 · KANTO

Charizard

EpicFireFlying

Charizard has Fire/Flying typing, 120 speed and a 1.30 special attack factor. Ember is the default start, while Flying cards add another set of choices during the run.

Explore Charizard’s move cards →
Charizard
Normal
Shiny Charizard
Shiny

Before the run

BASE STATS · BEFORE UPGRADES
HP
105
Physical ATK
×1.16
Special ATK
×1.30
Defense
78
Special defense
85
Speed
120

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

Your opening move

DEFAULT LOADOUT

Ember

Fire · special · Projectile

A fireball at the nearest enemy.

The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.

Charizard has two types and does not receive the single-type ×1.20 damage bonus.

Choosing your cards

WHAT TO CHECK FIRST
  • Fire/Flying is dual typing, so Charizard does not get the 20% bonus that a single-type Fire partner receives.
  • Its special attack factor is higher than its physical factor. Compare the category and behavior of a card before choosing it purely for its type.

Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.

How strong is Charizard?

B · EDITORIAL SOLO GRADE

A flexible special attacker, not an automatic top pick

We like Charizard’s 120 speed and 1.30 special factor for Fire/Flying choices. Ember is a clean opening, with Flying options for a different attack pattern later.

It loses the single-type bonus of Charmander and Charmeleon. Higher listed stats do not automatically mean stronger Fire hits, and a saved result is not a controlled comparison of builds.

Solo · Weekly

1 / 50 records
  • #4 · 34:26
Captured 2026-10-19 · 01:29 UTC

Group · Weekly

0 / 50 records

No Charizard entry in this saved top 50. That alone does not establish a low tier.

Captured 2026-10-19 · 01:32 UTC

Our recommendation combines this partner’s move options and base stats with the records available. These saved boards predate the expanded move pool; they show recorded runs, not win rates or a current-patch build test. Browse the records → · Compare our tier recommendations →

ONE MAIN ROUTE FIRST

These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.

A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.

Default damage

Ember

special · Fire

We would level Ember and take Power for Fire Blast. This route needs no start-unlock purchase.

Fire BlastLv. 5 Ember + Power

Flying alternative

Air Slash

special · Flying

Homing blades use special attack. Their Reflexes evolution requirement is a second route, not something Power completes.

Sky AttackLv. 5 Air Slash + Reflexes

Special scaling

Nasty Plot

buff · Normal

This matches both attacks. Add it after securing damage, then refresh it or use it in an active Bond.

Upgrade order

  1. Concentrate opening upgrades on Ember.
  2. Cover the matching stat requirement and select the evolution when offered.
  3. Add Air Slash or a special buff once the main attack can support an extra choice.

If the cards do not cooperate: Gust is a special Flying alternative for orbiting coverage, with Sprint required to evolve. Physical Flame Wheel is a separate plan, not a reason to keep buying special buffs.

Who we would pair with Charizard

CO-OP PAIRINGS TO TRY

We would begin with Ember beside close clearing or control. After both have reliable attacks, discuss complementary choices rather than everyone collecting copies of the same moves.

Venusaur’s close opening gives another attack shape beside Ember. Neither partner should assume the other holds enemy attention.

Blastoise can slow approaches while Charizard stays ranged. Agree on a retreat direction before chasing damage.

Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.

Small decisions that help

POSITION · SWITCH · UPGRADE
  1. Use speed for position

    Movement helps you keep firing safely. It does not itself prove the highest damage or survival time.

  2. Buy the matching buff

    Nasty Plot supports this special route. Swords Dance will not increase Ember’s damage.

  3. Avoid two half-finished routes

    Fire Blast and Sky Attack need different stat cards. Complete a coherent route before expecting both evolutions.

Charizard’s move pool

23 CARDS · DEFAULT START INCLUDED

These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.

Physical attacks 9

Tackle

Normal · Melee

Charges in an arc at everything in front of you.

Take DownLv. 5 Tackle + Vigor

Quick Attack

Normal · Dash

You dash at the enemy like lightning and hit everything on the way.

Extreme SpeedLv. 5 Quick Attack + Sprint

Wing Attack

Flying · Melee

A wide wing sweep that pushes foes back.

Brave BirdLv. 5 Wing Attack + Power

Body Slam

Normal · Melee

A full-weight tackle: slow, short and brutal.

Giga ImpactLv. 5 Body Slam + Power

Substitute

Normal · Turret

A decoy that stays behind shooting for you.

Double TeamLv. 5 Substitute + Armor

Aerial Ace

Flying · Dash

You dive and slash everything you pass through.

AcrobaticsLv. 5 Aerial Ace + Sprint

Flame Wheel

Fire · Trail

You run wrapped in fire, leaving a trail of flames.

Flare BlitzLv. 5 Flame Wheel + Sprint

Rapid Spin

Normal · Spin

You spin in place, hitting everything around you several times.

Tri AttackLv. 5 Rapid Spin + Sprint

Flame Charge

Fire · Dash

You dash wrapped in flames, burning everything in your path.

Heat CrashLv. 5 Flame Charge + Sprint

Special attacks 10

EmberDEFAULT

Fire · Projectile

A fireball at the nearest enemy.

Fire BlastLv. 5 Ember + Power

Flamethrower

Fire · Spray

A short fan of flames that burns.

OverheatLv. 5 Flamethrower + Reflexes

Fire Spin

Fire · Orbit

Flames that spin around you. Constant defense.

Sacred FireLv. 5 Fire Spin + Synthesis

Heat Wave

Fire · Burst

Explodes in flames in every direction.

EruptionLv. 5 Heat Wave + Vigor

Gust

Flying · Orbit

Whirlwinds that escort you.

HurricaneLv. 5 Gust + Sprint

Hyper Voice

Normal · Burst

A sound wave that spreads in every direction.

UproarLv. 5 Hyper Voice + Reflexes

Will-O-Wisp

Fire · Turret

Leaves a floating flame that fires on its own and burns.

InfernoLv. 5 Will-O-Wisp + Reflexes

Hyper Beam

Normal · Charge

Charges for a moment and fires a huge beam that pierces everything.

Prismatic LaserLv. 5 Hyper Beam + Power

Whirlwind

Flying · Shove

A gust of wind that sweeps away everyone near you.

HurricaneLv. 5 Whirlwind + Sprint

Air Slash

Flying · Homing

Two blades of air that seek out the enemy.

Sky AttackLv. 5 Air Slash + Reflexes

Buff cards 4

Swords Dance

Normal · Buff

Deals no damage: builds (physical) ATTACK while active.

Nasty Plot

Normal · Buff

Deals no damage: builds SPECIAL ATTACK while active.

Agility

Normal · Buff

Deals no damage: builds SPEED while active.

Harden

Normal · Buff

Deals no damage: builds DEFENSE while active.

Collection notes

KANTO · EPIC

Charizard belongs to the Kanto collection and has epic rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →

The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.

Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.

Base values and card pools follow the game data reviewed for build ae1820f65b. Official Pokédex · SpriteCollab artwork credits · Report a correction.

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