Tackle
Normal · MeleeCharges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
PARTNER FILE / #015 · KANTO
Beedrill starts with Bug Bite and favors physical attacks: its physical factor is 1.20 compared with 0.95 special. Bug and Poison cards give it more than one route to consider.
Explore Beedrill’s move cards →

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

A quick bite in a short arc.
The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.
Beedrill has two types and does not receive the single-type ×1.20 damage bonus.
Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.
Beedrill’s 1.20 physical factor suits Bug Bite and Poison Sting. Its default already matches the stronger category, so we would not buy a special-start unlock just to make a clear plan.
Defense is 40 against 80 special defense, and dual typing gives no single-type bonus. Good physical scaling is not permission to absorb contact damage.
No Beedrill entry in this saved top 50. That alone does not establish a low tier.
Captured 2026-10-19 · 01:29 UTCNo Beedrill entry in this saved top 50. That alone does not establish a low tier.
Captured 2026-10-19 · 01:32 UTCOur recommendation combines this partner’s move options and base stats with the records available. These saved boards predate the expanded move pool; they show recorded runs, not win rates or a current-patch build test. Browse the records →
These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.
A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.
Invest in the physical opening and take Power for X-Scissor.
X-ScissorLv. 5 Bug Bite + Power
Keep the scaling direction while changing attack pattern. It needs Sprint to evolve.
Poison JabLv. 5 Poison Sting + Sprint
Add this after damage works. Refresh deliberately or include it with damage in an active Bond.
If the cards do not cooperate: String Shot is a physical slow option if range is late. Bug Buzz uses special attack and should be a conscious route change, not an automatic upgrade for a Bug partner.
We would pair physical close damage with special range or slow. This divides the jobs without assuming a hidden physical/special team bonus.
Butterfree can use special range while Beedrill works a near edge. Each player needs buffs matching their own attack.
Blastoise can slow approaches. Beedrill still needs an exit instead of a fixed frontline assignment.
Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.
Work an open edge and turn before enemies overlap you; Bug Bite begins with a small radius.
Defense scaling is softened, but 40 defense still does not justify repeated hits.
U-turn’s evolved name alone does not prove a drain effect. Check the modifiers before treating it as sustain.
These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.
Charges in an arc at everything in front of you.
Take DownLv. 5 Tackle + Vigor
You dash at the enemy like lightning and hit everything on the way.
Extreme SpeedLv. 5 Quick Attack + Sprint
A full-weight tackle: slow, short and brutal.
Giga ImpactLv. 5 Body Slam + Power
A quick poisonous sting.
Poison JabLv. 5 Poison Sting + Sprint
A quick bite in a short arc.
X-ScissorLv. 5 Bug Bite + Power
Leaves webs on the ground that trap and greatly slow whoever steps on them.
Sticky WebLv. 5 String Shot + Reflexes
Poison spikes that badly poison when they burst.
Gunk ShotLv. 5 Toxic Spikes + Synthesis
A decoy that stays behind shooting for you.
Double TeamLv. 5 Substitute + Armor
You spin in place, hitting everything around you several times.
Tri AttackLv. 5 Rapid Spin + Sprint
You dash through the enemies, hitting everyone in your path.
Leech LifeLv. 5 U-turn + Synthesis
Toxic sludge that poisons on impact.
Sludge BombLv. 5 Sludge + Power
A sound wave that spreads in every direction.
UproarLv. 5 Hyper Voice + Reflexes
You leave pools of poison that badly poison whoever steps on them.
Poison GasLv. 5 Toxic + Synthesis
A constant vibration that pounds everything nearby.
SwarmLv. 5 Bug Buzz + Synthesis
Charges for a moment and fires a huge beam that pierces everything.
Prismatic LaserLv. 5 Hyper Beam + Power
An acid spray that jumps between enemies and poisons them.
Sludge WaveLv. 5 Acid Spray + Synthesis
A flash that bounces between enemies.
MegahornLv. 5 Signal Beam + Power
Deals no damage: builds (physical) ATTACK while active.
Deals no damage: builds SPECIAL ATTACK while active.
Deals no damage: builds SPEED while active.
Deals no damage: builds DEFENSE while active.
Beedrill belongs to the Kanto collection and has uncommon rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →
The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.
Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.
Base values and card pools follow the game data reviewed for build ae1820f65b. Official Pokédex · SpriteCollab artwork credits · Report a correction.