PokeSurvivor

PARTNER FILE / #014 · KANTO

Kakuna

CommonBugPoison

Kakuna has equal 0.84 physical and special attack factors, with a Bug Bite opening and Bug/Poison typing. Card behavior matters when neither damage category has a base-stat advantage.

Explore Kakuna’s move cards →
Kakuna
Normal
Shiny Kakuna
Shiny

Before the run

BASE STATS · BEFORE UPGRADES
HP
90
Physical ATK
×0.84
Special ATK
×0.84
Defense
50
Special defense
25
Speed
93

Physical and special attacks use different attack factors. Defense and special defense affect the matching incoming damage category; they are not flat percentages of damage blocked. Speed is the game’s base movement value.

Your opening move

DEFAULT LOADOUT

Bug Bite

Bug · physical · Melee

A quick bite in a short arc.

The 400-coin Starting move upgrade is bought separately for each partner. It lets you choose a legal non-buff opening; the default remains available. Learning another attack during a run does not automatically change the active slot.

Kakuna has two types and does not receive the single-type ×1.20 damage bonus.

Choosing your cards

WHAT TO CHECK FIRST
  • Equal attack factors do not make all cards equally useful. Range, cooldown and the way a move hits can change what works for your run.
  • Its 50 defense exceeds its 25 special defense, but the damage formula softens the gap. Use the values to compare categories, not to predict a guaranteed survival time.

Move evolutions below upgrade an attack. They do not mean this partner changes into another Pokémon. For upgrade rules and slot choices, read the move evolution guide.

How strong is Kakuna?

A control-minded challenge with no attack-side edge

Kakuna has equal 0.84 attack factors. We would choose physical or special for the card behavior and upgrades offered, not pretend one has a base-stat advantage.

Its 93 speed and modest HP tighten the movement budget. String Shot must be selected or bonded to keep placing traps; a trap already on the ground is not removed simply because you switch.

Solo · Weekly

0 / 50 records

No Kakuna entry in this saved top 50. That alone does not establish a low tier.

Captured 2026-10-19 · 01:29 UTC

Group · Weekly

0 / 50 records

No Kakuna entry in this saved top 50. That alone does not establish a low tier.

Captured 2026-10-19 · 01:32 UTC

Our recommendation combines this partner’s move options and base stats with the records available. These saved boards predate the expanded move pool; they show recorded runs, not win rates or a current-patch build test. Browse the records →

ONE MAIN ROUTE FIRST

These are priorities and alternatives, not three attacks you receive or fire together. The selected slot keeps casting; existing projectiles, placed fields and temporary buffs can remain after switching. Bonds let several moves keep casting from one selected group.

A buff cast adds a stack rather than instantly granting the maximum bonus. Refresh it, return to damage before it expires, or combine it with damage in a Bond. It affects your player, not the whole team. Do not pass up a useful damage upgrade just to complete this list.

Default physical route

Bug Bite

physical · Bug

Keep the start simple, with Power as its evolution goal.

X-ScissorLv. 5 Bug Bite + Power

Slow the approach

String Shot

physical · Bug

Local traps reward a planned retreat route. They do not give permanent safety or follow every enemy.

Sticky WebLv. 5 String Shot + Reflexes

Physical distance option

Poison Sting

physical · Poison

Change to range without changing damage category. Sprint covers this evolution.

Poison JabLv. 5 Poison Sting + Sprint

Upgrade order

  1. Level one main attack rather than fill slots with both categories.
  2. Choose Power or Sprint according to that route.
  3. Add control for a real movement problem; use a Bond if it should run alongside damage.

If the cards do not cooperate: Sludge is a reasonable special alternative because the factors are equal. If choosing it, change the buff plan rather than carry physical assumptions over.

Who we would pair with Kakuna

CO-OP PAIRINGS TO TRY

We would give Kakuna one job it can keep doing: the main attack or planned control. A teammate’s personal buffs do not make up for an unlevelled move.

Wartortle can keep range while Kakuna develops close damage or traps. Follow a route that does not leave the slower player behind.

Charmeleon provides another projectile pattern so Kakuna need not chase every target.

Kanto pairings to try, not an all-roster co-op ranking or a tested best team. Each player manages their own active slot and buffs. A partner knowing a move does not mean it keeps casting throughout the run.

Small decisions that help

POSITION · SWITCH · UPGRADE
  1. Use the trap area

    String Shot is local control, not a moving aura. Retreat through a route that makes use of it.

  2. Skip fake category rules

    Equal factors give no automatic category winner. Compare range, upgrade levels and evolution requirements.

  3. Plan before a corner

    At 93 speed, start the turn before enemies force a reversal. Extra attack choices do not create an exit.

Kakuna’s move pool

21 CARDS · DEFAULT START INCLUDED

These are the cards this partner can learn, including its default attack. They are choices, not a loadout you receive at once. An evolution requires the base move at its maximum level and the listed stat card; attack names alone do not imply extra effects such as healing.

Physical attacks 10

Tackle

Normal · Melee

Charges in an arc at everything in front of you.

Take DownLv. 5 Tackle + Vigor

Quick Attack

Normal · Dash

You dash at the enemy like lightning and hit everything on the way.

Extreme SpeedLv. 5 Quick Attack + Sprint

Body Slam

Normal · Melee

A full-weight tackle: slow, short and brutal.

Giga ImpactLv. 5 Body Slam + Power

Poison Sting

Poison · Projectile

A quick poisonous sting.

Poison JabLv. 5 Poison Sting + Sprint

Bug BiteDEFAULT

Bug · Melee

A quick bite in a short arc.

X-ScissorLv. 5 Bug Bite + Power

String Shot

Bug · Mines

Leaves webs on the ground that trap and greatly slow whoever steps on them.

Sticky WebLv. 5 String Shot + Reflexes

Toxic Spikes

Poison · Mines

Poison spikes that badly poison when they burst.

Gunk ShotLv. 5 Toxic Spikes + Synthesis

Substitute

Normal · Turret

A decoy that stays behind shooting for you.

Double TeamLv. 5 Substitute + Armor

Rapid Spin

Normal · Spin

You spin in place, hitting everything around you several times.

Tri AttackLv. 5 Rapid Spin + Sprint

U-turn

Bug · Dash

You dash through the enemies, hitting everyone in your path.

Leech LifeLv. 5 U-turn + Synthesis

Special attacks 7

Sludge

Poison · Projectile

Toxic sludge that poisons on impact.

Sludge BombLv. 5 Sludge + Power

Hyper Voice

Normal · Burst

A sound wave that spreads in every direction.

UproarLv. 5 Hyper Voice + Reflexes

Toxic

Poison · Trail

You leave pools of poison that badly poison whoever steps on them.

Poison GasLv. 5 Toxic + Synthesis

Bug Buzz

Bug · Aura

A constant vibration that pounds everything nearby.

SwarmLv. 5 Bug Buzz + Synthesis

Hyper Beam

Normal · Charge

Charges for a moment and fires a huge beam that pierces everything.

Prismatic LaserLv. 5 Hyper Beam + Power

Acid Spray

Poison · Bounce

An acid spray that jumps between enemies and poisons them.

Sludge WaveLv. 5 Acid Spray + Synthesis

Signal Beam

Bug · Bounce

A flash that bounces between enemies.

MegahornLv. 5 Signal Beam + Power

Buff cards 4

Swords Dance

Normal · Buff

Deals no damage: builds (physical) ATTACK while active.

Nasty Plot

Normal · Buff

Deals no damage: builds SPECIAL ATTACK while active.

Agility

Normal · Buff

Deals no damage: builds SPEED while active.

Harden

Normal · Buff

Deals no damage: builds DEFENSE while active.

Collection notes

KANTO · COMMON

Kakuna belongs to the Kanto collection and has common rarity. Check the Kanto pool when choosing a regional Gacha pull; a pull does not guarantee a specific species. Compare Gacha pools and pity rules →

The shiny appearance shown above uses the game’s collection animation and sparkle effect. It is an appearance, not a separate stat row on this page. See how shiny Pokémon are obtained before spending tickets.

Your owned partners and selected starting move are stored by the game. This fan guide cannot read or change your collection.

Base values and card pools follow the game data reviewed for build ae1820f65b. Official Pokédex · SpriteCollab artwork credits · Report a correction.

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